August 10, 2012 in Uncategorized
Another writer has joined the Wasteland 2 crew. In this case, veteran Colin McComb. If you find your nostalgia-sense tingling, it’s because he previously worked on Planescape Torment and Fallout 2. It’s starting to look like an all-star writing/design team, including the likes of Chris Avellone, Ken St. Andre and Liz Danforth - the horrible person we shall never forgive for that thing with the dog (I kid).
All of these folks have experience doing meaningful RPG with proper cause and effect. I’m eager to see what they come up with, and just as eager to see how the content is received by players – especially ones not accustomed to this sort of game design.
In the end if it only appeals to a niche market, it does not matter. That’s the beauty of this funding model which sits outside of the constraints of risk-averse publishers. Development has been paid for, and players who belong within that niche will be satisfied that they are being catered for. And with any luck there might even be new players who will love the style and demand smarter narrative from their games in future.
This the part where one might insert the “double-edged sword” counter-argument, but this project at least seems to be in good hands.