The Catch 22: Growing The Linux Gaming Market

January 18, 2013 in Editorial


The word on the street seems to be that Linux is set to be a commercially viable gaming platform. And the way it looks right now, this might actually prove to be true. There’s still some uncertainty amongst both developers and gamers though. At the core of a lot of it is this: Developers are hesitant to make games for a market as small as this, and gamers are hesitant to adopt it as a gaming platform because there are so few games for it.

I asked Ethan Lee (@flibitijibibo) if he had anything to add to what I wrote, so I have included his view on the various topics.

Right then, here’s a list of things to consider, in no specific order:

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